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Synopsis

JProcWars is intended as a UNIX and perl style twist on CoreWars, with a slight touch of the Freeware game for Apples, Robowar.

Description

The player designs perl coded "Warriors" which are let loose as processes to "destroy" each other. Warriors are also able to replicate themselves. There can be any number of concurrent warriors, and the game ends when only one warrior type is left.
Each warrior lives as its own UNIX process, and runs around hitting each other using a central server which relays information (such as hits) between warriors.

Current release

Currently the game is in an embryonic stage, but is fully functional.
The current release version is 0.2.1, and is only tested to run on a Linux machine. This should work on perl releases >5.6.0, on any UNIX platform as far as I know... But I can't test much further than this.
Comments on the game, or submissions of new features are greatly welcome to come to me at the eMail address below.

Specifics

Online documentation (in text format) can be found here.
Warrior code examples that come with the base game are here, here, and here

The game itself can be downloaded here.

Contact

I can be contacted here.
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