
Description
The player designs perl coded "Warriors" which are let loose as
processes to "destroy" each other. Warriors are also able to replicate
themselves. There can be any number of concurrent warriors, and the game
ends when only one warrior type is left.
Each warrior lives as its own UNIX process, and runs around hitting each
other using a central server which relays information (such as hits)
between warriors.
Current release
Currently the game is in an embryonic stage, but is fully functional.
The current release version is 0.2.1, and is only tested to run on a Linux
machine. This should work on perl releases >5.6.0, on any UNIX platform
as far as I know... But I can't test much further than this.
Comments on the game, or submissions of new features are greatly welcome
to come to me at the eMail address below.
Specifics
Online documentation (in text format) can be found here.
Warrior code examples that come with the base game are here, here, and here
The game itself can be downloaded here.
Contact
I can be contacted here.